Our Netflix disc arrived damaged a couple of weeks ago,
leaving us with a Saturday evening planned movie night and no movie. Too tired
to get creative, we turned to our tried and true stash of films and decided to
watch The Princess Bride.
Like many people, we’ve watched this 1987 film directed by
Rob Reiner so many times that we can quote much of it by heart. If you’re a
fan…well, go ahead…take a moment here to relive some of your favorite lines
with relish. “Have fun storming the castle!” is one of my staples, though there
are many others that pop up in our conversations (sometimes in ways that make
sense and sometimes just randomly…)
Although we’ve watched it many times, it had been a while
since we’d seen it, and I found myself watching it with more freshness than
usual. In particular, I found myself intrigued to realize just how low-budget
this endearing and enduring film looks, and how much the lack of “wow effects”
of any sort doesn’t hurt its grand storytelling one bit. William Goldman, who
wrote the screenplay based on his own novel of the same name, does a terrific
job of getting to and sticking with the heart of the story. Yes, it’s
brilliantly casted and acted with incredible panache and humor, but if the
characters and plot hadn’t been drawn so well, I don’t think it would have
become such a beloved classic.
Here are a few takeaways from The Princess Bride for us
as storytellers.
1)
A great
framing device goes a long way.
Think about how different this
film would be if it had just been a straightforward narrative. If we had
started with Buttercup and her Farm Boy, we would have entered right away into
a fairy-tale world. Instead we start in the “here and now” of 1987, in a small
boy’s room when the boy is home from school sick. His grandfather arrives to
read him a story, one his father used to read to him and one he also read to
the boy’s father when he was little. We can tell this story is golden gem for
the grandfather, but the boy at first is resistant. We enter the story via his
youthful skepticism and enjoy the chuckles that come from his initial
resistance to the romantic elements in the tale. (The grandfather has promised
him adventure, so why is there all this kissing?)
The film doesn’t just use this
storytelling device at the beginning and end. Periodically, throughout the
tale, we’re interrupted by the boy’s questions or exclamations. The action
essentially freezes (or sometimes jumps ahead…a very useful transition tool!)
while the grandfather responds to the boy’s reactions. So we’re never allowed
to forget for a moment that we’re traversing the realm of story. We traverse it
with the storyteller and story listener, falling as deeply and magically into
the story as they do. I think this is as close as a movie has ever come to
replicating the magic of falling into a book.
2)
It can be
important to know what your characters want.
This is one of the first rules of
good storytelling, and one that teachers tell their writing students over and
over. I can still hear variations of it in the voice of one of my literature
professors in college! But we really see it in action here. Buttercup and
Westley want nothing more than to be together (and believe that nothing can
stop true love!) but there are plenty of obstacles, often caused by things that
the antagonists want, like starting a war with Guilder.
My favorite instance of knowing
just what a character wants, however, comes via Inigo Montoya. Inigo never lets
us forget his quest: a six-fingered man killed his father when he was eleven,
and he has spent his life training as a swordsman so that when he eventually
catches up with this villain, he will be able to defeat him. After first
declaring, of course: “Hello! My name is Inigo Montoya. You killed my father.
Prepare to die.” With a set-up like that, we know we’re bound to see a six-fingered
man before long, bound to get the scene where the two of them finally fight,
and bound to hear Inigo utter that line he’s spent his life rehearsing. Our
anticipation builds because of the set-up. And the pay-off, when we finally get
it, is terrific.
3)
Sometimes
it’s smart to play against type.
Sometimes a character seems
utterly predictable because of what he or she looks like or appears to
represent. On second glance, we learn that there is much more to the character
than meets the eye – and that, in fact, a part of his or her personality seems
to be directly opposite of our expectations. The supporting character Fezzik is
a perfect example here. An enormous giant, he’s originally hired by Vizzini
(actually working for Prince Humperdinck) to help kidnap the princess. He’s
clearly valued by Vizzini for his giant size and brute strength, and we
initially expect him to be thuggish.
It turns out that Fezzik is gentle
and kind. He hates hurting anyone and doesn’t think it’s “sportsman-like” to
take unfair advantage in a fight. He also has a love for rhyming games, a game
we see Inigo, his good friend, encourage him in (one of the many reasons we
come to love Inigo). All of these elements make Fezzik endearing, but
especially so because they seem to play against our initial impression and the
expectations of other characters.
Creative
Prompts and Exercises
·
Take a story you know well, either one you’ve
written or an old tale you could easily re-tell, and create a framing device
for it. Is the story being shared with a child? Could the story be an important
memory passed on from one generation to the next? Is someone telling the story
at an important occasion (a wedding, a funeral, a reunion) a setting that will
have more meaning for us at the end when we understand its significance more
fully because of the story?
·
Create a story with at least three characters
who know exactly what they want. Make one character on a quest of some sort. Make
one character want something that will potentially block the first character
from getting what he or she wants. Create another character whose goal is to
help the first character achieve their goal (thinking through carefully why
it’s so important for that character to help the first one).
·
Create a character profile for a “stock”
character who looks predictable. This could be a hero, jock, beautiful
princess, giant, bookish poet, or frail and elderly woman. The idea is to give
the character certain traits that we expect that kind of person to have. Make
them look predictable, and then have them do, say, or be a certain way that
plays completely against that stock type.
·
Just for fun…if you’re a fan of The Princess Bride, try writing a “missing
scene.” What was going through Westley’s head on the day the Dread Pirate
Roberts first threatened to kill him? How did Humperdinck choose Buttercup to
wed? What was life like for Inigo the day after he saw his father die? How did
Vizzini meet up with Fezzik and Inigo? The possibilities are endless. Remember,
it’s okay to play in someone else’s fictional universe, and it can give you
good practice in writing dialogue and actions for characters whose quirks and
motivations you already understand.
5 comments:
Say, it looks a lot like a worthwhile "Storyteller's Workbook" might show up in bookstores in a little while.
That might be fun! I have a lot of these posts up my sleeve, so we shall see. :)
A wonderful post about one of my very favorite movies! Great prompts - I suspect I'll be returning to this post! As I think you know, Fezzik is my favorite character in the movie. He really is such a joy. And the grandfather-grandson bonding process through the vehicle of a well-told story is just priceless. Really shows the wonder of great storytelling and of cross-generational quality time. Anyway, an excellent post!
Erin, glad you enjoyed the post and the prompts! And yes, I remember how much you love Fezzik. There's something a tad bit Hagrid-ish about him, isn't there? (Or perhaps I should say it the other way around, since Fezzik came first!)
Yes, Fezzik, Hagrid, Hurley... All hefty guys with huge hearts. :) I also happen to know another fella like that... ;)
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